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The Design Panel is where players produce their robotic designs. It is here that all aspects of your bot are decided from what types of components you are going to use, to what type of bot you wish to develop. And finally, it is here that your work must begin. Pictured on the left, the Design Panel can appear quite confusing at first. It is divided into several different sections of which each has unique functions. To help me in explaining each section, I've divided them into 7 parts labeled A thru G.

The Workshop Panel "A" provides the Command Icons.

"B" provides Program Panel Navigation Buttons

"C" provides the Toolbar.

"D" is our Main Display window.

"E" provides various Design Folders.

"F" provides Component Display.

"G" provides Information about your Bot.

A - Command Menus

HELP menu Button  Selecting the ? mark will provide a very small tutorial on this page. It will describe some of the basic functions that you can perform. Many people find the Help Screen a little sparse on information, however some strong basic instruction can be found here.
SAVE menu Button  The diskette icon will open up the Save window allowing you to save your bot. Roboforge can run a little fickle on different machines and crashes can be common, especially after long sessions of bot building. Save your bot often.

Tip! AutoSave Tip! In your Option Menu (available when you first start your Roboforge Session) you can select an Autosave Option. This will save your bot into a bot file called "Autosave" every time you go to a different Panel. If the program crashes on you then you will still have your most recent bot, since changing panels, saved.

EXIT menu Button  The X icon will Exit you to the Main Roboforge Menu with the option of saving the current bot.

B - Navigation Bar

As titled, each Navigation Icon will take you to the various sections of the Roboforge Program : Designs (Workshop), Moves, AI, Profile, and Test.

C - Workshop Toolbar

Select Component Icon  The Selector Icon allows you to select the Components and Connection points on those Components in the Main Display window and in the Component Display Window. When you left click on Component Connection points in the Display Window you will see the "Connect Component" Icon become active IF you have a component selected in the Component Display Window.

Tip! Selection Drag Tip! You can also hold the left mouse button while selecting a Component and drag that Component (and all components attached to it) into the Limb Bin OR onto Connection Points that become highlighted as you move the pointer over your bot. When you release your mouse button then the dragged component (and all the components attached to it) will attach to the Connector Point that the pointer is highlighting or go into the Limb Bin if you dropped it there. You can also select/drag components from the Component Display Window directly onto your bot.

Rotate View  Selecting the Rotate View Icon will allow you to rotate your bot 360 degrees. Hold the left mouse button while moving the mouse and your perspective in the Main Display will rotate. This also works in the Component Display Window. Keep in mind that if you have used the Grab and Drag Icon that the center of rotation will remain centered upon your bot.

Tip! Window Rotate Tip! By clicking and holding your right mouse button you can move your mouse to rotate the view without actually selecting the Rotate Icon. This works in the Component Display Window as well.

Grab and Drag Point of View  By clicking the left mouse button anywhere in the Main Display you are able to drag the entire display around to bring new vantage angles into sight. The best example of this I can think of is if you want a close up on the end of a limb that extends far out past the edges of your Display Window. You could drag the the Main Display so that the end of that limb is centered and then zoom in to look closely at it.

Tip! Grab and Move Tip! If you hold the Control key on your keyboard AND the right mouse button at the same time you can grab and drag the Main View without actually selecting the Grab and Drag Icon.

Magnifying Display Window  The Magnify Display Icon zooms the Main Display in and out while dragging the mouse and holding the left Mouse Button. This also works in the Component Display window.

Tip! Zoom Tip! If you hold the Shift Key on your Keyboard while also pressing and holding the Right Mouse Button you can quickly Zoom In and Out without actually selecting the Magnify Icon. This works in the Component Display Window as well

Rotate Component  The Rotate Component Icon allows you to select a component and rotate it upon its connection point in a 360 degree radius. Use the Left Mouse Button to select the desired Component, and Hold the Left Button to Rotate it with your Mouse's Movement.

Tip! Component Rotate Tip! If you Right Click on a selected Component a small window will appear asking if you would like to Rotate the component 45 degrees either clockwise or counter-clockwise without actually having the Rotate Component Icon Selected.

Rotate Joint Icon  The Joint Rotate Icon allows you to select joints on your bot and move them to desired positions (within the movement arc of the selected joint). Select a joint with a Left Mouse Click and Hold the Left Button while your pointer is highlighting a joint and as your mouse moves so will the Joint.

Tip! Joint Rotate Tip! Sometimes it can be very difficult to get your joints back into their original positions once you've moved them. If you wish to test out the movement range of a particular joint to ensure it moves they way you plan then go to the Moves Panel by way of the Navigation Menu. Joint Movement is auto-selected there for easy Joint movement and you can quickly get back to the Design (Workshop) panel by way of the Navigation Menu again. When you return to the Design Panel you will find all your Joints still in the position you left them in.

Component Attach Icon  When a Connection point is active on one of the components of your bot and a Connection Point is active on a component or limb in the Component Display Window then pressing this Button will connect the two points together, adding a new component/limb to your bot.

Tip! Add Component Tip! If you Right Click on any Component's Connection Point you will get a small window asking if you wish to Add a component. If you Click on Add then whatever component is in the Component Display Window will be added to that Connection Point

Delete Selected Component  When a Component is highlighted then this Delete Icon becomes active. By Left Clicking on it you are asked if you wish to Delete the selected Component. Be careful. At the time of this writing Roboforge does not yet have an undo feature and any complex limbs may be lost unless already stored in the Limb Bin.

Tip! Delete Component Tip! If you Right Click on any Component a small Menu window will appear with one of its options being to Delete a Component.

D - Main Display Window

The Main Display Window is how you see to get the work done and is where your bot is displayed, in 3-D, to be worked on. Whatever angles you have the joints adjusted to will be used as your default settings for both the Move Creation Panel and the Beginning of your matches. In other words, if you have a couple of arms and they are all turned down then that is the position they will start out at the beginning of a fight and when you are making Moves.
The "floor" of the Display panel is made up of a 10 meter by 10 meter grid, with sub grids 1 meter each, to give you reference in size. This is also where you can see what your bot is going to look like once you paint it (See Design Folders.
When Components are Selected they will be surrounded by a broken white Box and any available Connector Points will be displayed, unless you have Rotate Component Selected. If Rotate Component is Selected then you will still have the Selector Box, but to see the available Connector Points you will need to press and hold the Right Mouse Button AWAY from your bot and in open space.

E - Design Folders

There are 3 Design Folders available to choose from - Components, Appearance, and Limbs.

When the Component Folder is selected you will find two Pull-Down-Menus, Type and Race. These two Menus define the list of Components that will be listed in the folder. The "Type" Pull-Down-Menu allows you to select the Component type you wish to choose from : Components, Controllers, Energy, Joint, Rotator, Sensors, Shields, and Weapons.

The "Race" Pull-Down-Menu allows you to select which Alien Technology you wish to look at. Once both have been set then a list of Components falling under the matched Type and Race are displayed. When you Select a Component in the List it becomes viewable in the Component Display Window

Tip! Component Folder Tip! If a Component you want to search for is already existent upon your bot you can Right Click that component and Select "Open in Library" and it will load into your Component Display Window.

Appearance Folder The Appearance Folder allows you to Paint and Texture your bot with the a wide range of textural bitmaps for each race. By using a pulldown Menu you can select different Racial Textures and then Scroll thru the displayed images to Click and Select one of your liking. A color chart below this allows you to select the shade that you desire for the texture and to the Left of the color selection are 4 balls that represent different levels of reflection - The lowermost one giving the dullest look while the uppermost gives a shiny appearance.

To the Left of the texture Selection Window you will see two icons - Sample and Paint. To use the Sample Icon Left Click on it with your mouse and then Left Click on a component in your Main Display Window. This will load the color and texture of that components appearance.

The other icon, Paint, allows you to transform the texture of any component in your Main Display Window to what you have selected in the Appearance Window.

Tip! Appearance Folder Tip 1! You can create your own Custom Textures to add to your bot. Simply find the C:\Roboforge\Map\ directory (Or whatever Directory you installed Roboforge under) and you will see various sub-directories under \Map. You can then add new .gif files into the listed Racial Directories or Create a Directory of your own. Just be aware that no one else will be able to see your stunning new Textures unless they also have those same Directories and .gif files that you have.

Tip! Appearance Folder Tip 2! You can create non Textured Components by simply selecting a color and Painting that onto your Bot. This ONLY WORKS if you do this BEFORE you select any other textures. Your components can then have a solid Color that is uninterrupted by Textures.

The Limb Bin is a very powerful feature which allows a builder to store sections of their bot for later use. You can even use stored limbs from one bot on another. When you select a Limb from the List it will appear in the Component Display Window where you can then Zoom in upon it and Rotate it.

  The Add Limb Button is simple to use. When you Left Mouse Click on this icon then the currently highlighted Component in the Main Display window and all the Components attached to the highlighted Component are then copied into your List of Limbs.

Delete Limb from Limb Bin  When you Click on the Delete Limb then the Currently highlighted Limb in your Limb Library will be deleted.

When a Limb is highlighted in the Limb Library and it appears in the Component Display Window you can then Left Mouse Click on the Name Field located below your Limb Library Listings and Edit the Name of the Selected Limb.

Tip! Limb Bin Tip! You can select a component in the Main Display Window with your Left Mouse Button and Then Click and Hold your Right Mouse Button to drag that Component and all attached Components directly into the Limb Library (When the Limb Library Folder is open).

F - Component Display Window

The Component Display Window Displays a several different types of information dependant on what is active. When you've selected a Component, either directly on your bot or from the list of Components, it appears here. You can Zoom in and out and Rotate the component just as you do in the Main Display Window by using the Icons in your Toolbar or by using the keyboard in conjunction with your Mouse. See the Tips associated with the Zoom and Component Rotate Icon.

When a component is displayed then a folder option of "attributes" can be selected which will replace the 3-D image of the component with a list of attributes detailing the characteristics of the Component. Different component types will list different component attributes.

The Component Display Window also displays the currently selected Limb in the Limb Bin Library. Again, the same Zoom and Rotate functions that apply to your bot in the Main Display Window also apply to a limb in the Component Display Window.

When a Component or Limb is displayed in this window it associated Connection Points are also displayed. To connect the Component or Limb to your robot you simply Left Mouse Click on the Connection Point that you wish to use to connect to your bot and also select the Connection Point on your bot in the Main Display Window. Then Click on the "Add Component" Button (described in Toolbars) and the Component/Limb will be joined to your robot by the two selected Connection Points.

Tip! Component Display Tip! By Right Clicking and Holding your mouse button upon a Connection Point of a Component or Limb displayed in the Component Display Window you can quickly drag and drop that Component/Limb onto a highlighted Connection Point on your robot. The Mouse Icon will change into a grasped hand while the Component/Limb is being held, and change into a Pointing Finger when it passes over a Connection Point on your bot.

G - Bot Information Window

The Bot Information Window simply displays the your Bot's Total Cost, Total Weight, and Total Health. If your bot's weight surpasses the maximum weight of the bot's chassis then it will be displayed in Red. Having too much weight on your chassis will increase power usage as you move your bot and also slow down your bot's movement speed.